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## Dragon of Icespire Peak: Session 2
# My Name is Lyle
### Players
[[B-42069]]
[[Daelith Nox]]
[[Hitch]]
[[Korkulli]]
[[Morris Greenpetal]]
## Catch me outside
![[Manticore.png|600]]
*The Manticore*
It's a tense moment as the **Manticore** approaches. Its glare is intense and the party notices that it seems starved. **Kork** has the quickest reaction, and uses this chance to get a better look at the beast. It looks like it has deep wounds from large claws, it's sharp barbed tail seems to be missing many of its needles, and while still very threatening it looks to be considering its next move very carefully. **Kork** tries to reason with the beast, calmly telling it "We mean you no harm". Meanwhile **Hitch** tries to open the windmill door to explore their options, but the door wouldn't budge. **B-42** also tries to comfort the beast and moves to cover to prepare for the potential clash. The **Manticore** circles in closer like a predator cornering its prey, staring at **Kork** with an unwavering intensity. **Morris** was preparing to use [[Speak with Animals]] to communicate with the beast but to the party's surprise, the beast responded to **Kork** in common-tongue, saying "I'm not looking for a fight, why are you here?" **Kork** replies, explaining that they are here for a job and want to bring the resident of this windmill back to town for her safety. **Daelith** tosses some **Rations** to the surprisingly intelligent creature, and the tension is softened as the beast chows down on this gift.
### So... Come Here Often?
The party uses this opportunity to ask the **Manticore** what his intentions are and why he is here. The monster explains that he had been attacked by a dragon, and was looking for healing potions which were known to be brewed in this windmill. His pride was displaced by this unfortunate intruder on their **terroritory**. **Kork** uses **Lay on Hands** to heal the beast for **10HP**. The Manticore is very uncaring but seems to be unthreatening for the time being. He says the lady in the windmill is very lucky they showed up as he probably would have knocked it down to grab those potions. The group asks him where his pride is located, but he declines to divulge their whereabouts. The party mentions their desire to find the dragon and he asks what their intentions are. They tell him they want to hunt it down and kill it, to which the Manticore grins. He tells them that if their desire to rid the land of this beast, then perhaps they are aligned in their intentions. After some more back and forth, the Manticore uses its regained strength to beat it's huge wings, flying up into the air and flying towards the **Sword Mountains**. The group yells a question to the departing monster, "What's your name?!!!". "It's... my name's Lyle". And with that the **Manticore** of **Umbrage Hill** was dismissed.
> "If you are looking to rid this place of this intruder, perhaps our paths shall cross again"
![[Lyle.png|600]]
*My name is Lyle*
### Let Us Rescue You Already!
With the threat dealt with, the party turns their focus to the [[Umbrage Hill Quest|Quest]] at hand. **Morris** uses [[Detect Magic]] to get a glimpse of anything magical inside the windmill. Small orb-shaped objects glow, stacked next to each other on each floor. Up above in the window, a Dwarven woman shouts out to them "What happened??? Is it gone??!". She runs across the 2nd floor, seemingly to look for the beast. The group hears a shuffle of footsteps and glass clanks as the lady descends down the stairs and the door open. **Adabra Gwynn** welcomes the group and can't thank them enough. She offers them a free [[Potion of Healing]] as a reward for ridding her of the monster. The players explain that they want her to come with them back to **Phandalin**, on **Harbin**'s request. She turns a bit cold as she explains that she could never leave the windmill and she's not interested in coming. She explains that she is a servant of this land and her apothecary provides a great service to the people in the area. If the party needs more **Potions** in the future, she would offer them at a discount at **40Gp** each. She also tells them about how she is a follower of **Chauntea**, the Grain Goddess, and that she is dedicated to her role to tend to the land she occupies. There is a lot of back and forth as she maintains her desire to stay, and she offers to give them a written note instead, explaining that **Harbin** doesn't actually care about her safety and will accept her will to stay as long as he knew she was alive. **Hitch** finally persuades her with an offer to bring her into town and that she was welcome to return as soon as they talked to **Harbin**. She timidly accepts this suggestion, as long as she could come right back to the windmill when they were done. With that, the party starts the walk back to **Phandalin** as evening was starting to set in.